Everything below happens under one roof in Barcelona — by one team, on one timeline. No external printers, no external finishers, no hand-offs that lose the original intent.
Structured-light scanning for shoes, props and people. Sculpting in ZBrush, parametric work in Rhino. We scan what exists and model what doesn't.
Every project starts here. Get the geometry right and the rest of the lab can move fast.
FDM for structure. SLA for surface quality. SLS where parts need to flex and survive. The right process per part, not per project.
We rarely print a final object in one piece. Splitting, dowelling and re-assembling is part of the craft.
Single-piece prints up to 1.8 metres, multi-part assemblies up to 4. For retail floors, brand activations and out-of-home installations.
Print is only half the work at this scale. Internal armatures, transport and rigging are designed in from day one.
Sanding through grit levels. Body filler where prints fall short. Primer, guide coat, more sanding. Clear coats built to last.
This is where most external suppliers stop. We start here.
Brand-matched RAL, Pantone and custom mixes. Ice fades, candy coats, metallic flake, glow. Applied by people who used to spray cars and helmets.
Colour reviews happen before paint touches the part — we sample on the real material under real lighting.
Custom crates, transport, on-site assembly and tear-down. The object lands ready to photograph, not as a kit of parts.
We've installed in retail floors, train stations and tram stops. We bring the tools.